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Adjusting board games to the level of each and every the player

Board games are designed for a wide variety of players and at the same time, the victory usually depends on the luck or knowledge of the player. Board games have no ability to differentiate between the cognitive levels and different abilities of the players

This creates a barrier for the weaker players to lead or win and does not create a fair game with equal footing.

Yet now it is possible!

Imagine..

a bunch of kids sitting around a track board game that each child during his turn receives instructions, tasks, and puzzles adapted to his abilities.

                   is used as an accompanying tool for board games and can adapt to the game board, rules, and its missions.

                   adds enjoyment and interest to games.

                   enables personal customization to the level of every game participant.

                   remembers and tracks the progress of the child as well as assisting when needed - something that is important in the goal of customized personalized learning.

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How Does it Work?

Pick a board game with a board and all the other elements involved in the game like money and more.

 A critical element is added to the game that will become the digital brain behind it - the smartphone

At the start of the game, you list the players

Pick which game you are about to play

from the games listed in the application

During each "turn", the player whose turn it is spins the phone or presses on the touch screen

Gives the instructions relevant to the specific game tailored to the child.

The player moves his piece on the physical board according to the number of steps

Does the system recognize that the player was supposed to land on that task spot? It presents him with a fitting task for his level!

When the child finishes his turn, he presses on the button that states “I am done” and the next player’s turn is up

A player with a visual impairment - hears how many tiles he should move.

 

A player that has a difficulty in recognizing numbers - looks that the number in a number of forms like the number of tiles he must move.

                    allows the game organized to enter:

 (teacher/therapy team/ teaching staff/ etc.)

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Question cards / jobs / different tasks will varying difficulty levels

The list of players with the definition of his cognitive abilities, fields of interest, and level of quantitative understanding

Development Team:

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Paz Gelbotzki

PO

Tal Levy

TTL

Roni Cohen

PTL

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Aya Yisraeli

Talia Hesching

Lipaz Holtzman

Noy Shultzin

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This product is developed by Hilma

Hilma is an NGO founded by high-tech executives in 2018 to make Israel a global leader in social high-tech (Social-Tech).

Hilma develops technological solutions in the fields of health, education, and welfare. The primary focus is on disadvantaged populations and people with disabilities and instituting technological and social leadership among young populations.

Hilma develops technological solutions for the target populations of nonprofits, hospitals, and government ministries.
This way, we empower both the disadvantaged and the disabled who use technological solutions and the social services providers in Israel.

Hilma has a vibrant development center in Jerusalem that houses 60 young developers

50 of them are women!

In Partnership with